The first new version of DarkSide Tetris for over a year was release in june. Testing uncovered quite a lot of errors which were fixed in the following releases. A goal was established - to finish DarkSide Tetris with all the ideas available.
The year 2004 began with Message '04 - the first Estonian demoscene event. Beau Monde was inspired and made plans about going to Assembly '04 - the largest demoparty in the area. The idea was to take part in the game development competition.
The first sceneparty in Estonia - Message 04 - was held at 24-25 January. For the first time, people whose interests lie in digital art and music had their own event. Beau Monde acted both as an organizer and a contestant.
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The year began quietly. People graduated and started schools. In the summer a burst of activity stroke, as several modules for The Cord were completed. Siim Kinnas worked on the storyline. The websites got a proper design and content. Thanks to Oliver, Elmo and Dan.
Beginning of the year - as there is no deadline for The Cord, little work is done. The more optimistic minds suggested some results at the beginning of year 2001 but nothing that could be considered 'final' was ready at that time.
A 3d game project needs people with 3d skills. Robert Sälg joined as the 3d artist for The Cord. He designed the first three-dimensional logo for Beau Monde. Tõnis Ormisson started as the level designer and Pertti Soomann signed up as a programmer.